Fantazem est un collectif de réalité virtuelle (VR) formé de Myriam Boucher, Pierre-Luc Lecours, Maximilien Simard-Poirier et Philippe Quinn. Formé en 2016, leur premier projet State of Mind a été réalisé dans le cadre d’une résidence Digilabs du Printemps Numérique et a été présenté dans différents évènements tels que Mutek VR Salon (CA), #intersections au Centre canadien d’architecture (CA), Salon : Data XXX (CA) et Currents New Media (É.-U.).

Démarche artistique

La création du collectif Fantazem est orientée vers l’expérience audiovisuelle en réalité virtuelle. Favorisant une esthétique issue de la vidéo d’art et de la musique contemporaine et électronique, Fantazem crée des œuvres explorant les paradigmes de ce médium. Leur travail porte sur l’utilisation du dispositif immersif en tant que lieu unique ayant le pouvoir de produire un effet sur le corps et l’esprit d’un sujet qui en fait l’expérience. Ainsi, Fantazem cherche à créer des expériences qui plongent le sujet dans son propre corps, et non qui le positionnent en tant que spectateur devant un objet audiovisuel à contempler.


Pierre-Luc Lecours

Pierre-Luc Lecours is a composer and sound artist based in Montreal. His musical practice covers several mediums and aesthetics. His music is characterized by a search PierreLucfor emotional expressiveness in works exploring the hybridization of acoustic and digital sources, drawing as much on the currents of contemporary music, instrumental and electroacoustic as on experimental electronic styles. He is part of the QUADr and ILEA projects. His works were honored by the Composition Contest of the 2014 Destellos Foundation, the SOCAN 2014 Young Composers Contest, and the CEC 2014 Times play contest and were presented at several international events including MUTEK (CA), Elektra (CA) and Hot docs (CA).


Myriam Boucher

Myriam Boucher is a video and sound artist based in Montreal (Canada). Her sensitive and polymorphic work concerns the intimate dialogue between music, sound and image, Myriamthrough visual music and audiovisual performance. Her work was won prizes in the 2015 and 2016 (first prize) JTTP awards, the Videoformes 2017, the 2015 JIM Electroacoustic Compositions Competition and the Bourse Euterke 2015, and has been presented at many international events including MUTEK (CA), Akousma (CA), Igloofest (CA) and KONTAKTE (DE). Boucher’s work departs from a free gesture and tends towards nature, passing from the material to the immaterial. She explores the desire for freedom and questions our intrinsic relationship to life.


Maximilien Simard-Poirier

Maximilien is an avid interactive audio designer for games and VR. He is currently based in Montreal and holds the Sound Designer in Residence position at Audiokinetic. Max MaxPhotoholds a bachelor’s in Digital Music from the University of Montreal, and he has worked on a plethora of projects throughout his career. Some of his credits include: Time Machine VR, mobile smash hit Pewdiepie’s Tuber Simulator, and other distinguished contributions such as the soundtrack of Resident Evil VII. As a passionate musician and gamer, Max always aims to push the envelope with interactive media, and contribute to the community by sharing knowledge and experiences. Max is a frequent game audio and virtual reality lecturer. His most recent speaking credits include: Montreal ComicCon, Symposium IX, Montreal International Games Summit (MIGS), Concordia University as well as the University of Montreal.

Philippe Quinn



Philippe is a multimedia programmer, keyboardist and electronic hobbyist. Specialize in programming and integration sound effect in computer game, he work at CRIM since 2014 on many projects, but particularly on a simulation in a CAVE and in virtual reality. Jack-of-all-trades, his field of expertise is mostly in sounds.