Fantazem est un collectif de réalité virtuelle (VR) formé de Myriam Boucher, Pierre-Luc Lecours, Maximilien Simard-Poirier et Philippe Quinn. Formé en 2016, leur premier projet State of Mind a été réalisé dans le cadre d’une résidence Digilabs du Printemps Numérique et a été présenté dans différents évènements tels que le FME, les Rendez-vous du cinéma québécois, Mutek VR Salon, #intersections au Centre canadien d’architecture, Salon : Data XXX et Currents New Media (É.-U.).


La création du collectif Fantazem est orientée vers l’expérience audiovisuelle en réalité virtuelle. Favorisant une esthétique issue de la vidéo d’art et de la musique contemporaine et électronique, Fantazem crée des œuvres explorant les paradigmes de ce médium. Leur travail porte sur l’utilisation du dispositif immersif en tant que lieu unique ayant le pouvoir de produire un effet sur le corps et l’esprit d’un sujet qui en fait l’expérience. Ainsi, Fantazem cherche à créer des expériences qui plongent le sujet dans son propre corps, et non qui le positionnent en tant que spectateur devant un objet audiovisuel à contempler.


Pierre-Luc Lecours

Pierre-Luc Lecours

Pierre-Luc Lecours is a composer and multidisciplinary artist based in Montreal (Canada). His artistic practice covers many different mediums and aesthetics, ranging from music to video and performance. His work is characterized by a search for expressiveness in projects exploring themes related to nature, social phenomena and politics. He draws influences as much from the currents of instrumental and electroacoustic contemporary music as from electronic and experimental music. His performances feature everyday objects combined with traditional instrumentation and annotated musical writing.


Myriam Boucher

MyriamMyriam Boucher is a video and sound artist based in Montreal (Canada). Her sensitive and polymorphic work concerns the intimate dialogue between music, sound, and image, through visual music, audiovisual performance, and immersive projects. Fascinated by the natural elements, she creates videomusic from the landscape and the relationship that human beings have with it. Her work, « evocative in its dynamism, brings its audience close to something akin to feeling multiple emotions all at once » (The Link). Boucher’s videomusic compositions range from works for orchestra, ensemble, collaborative and solo A/V featuring DJ and VJ techniques fully notated and integrated into a concert music setting.


Maximilien Simard-Poirier

Maximilien is an avid interactive audio designer for games and VR. He is currently based in Montreal and holds the Sound Designer in Residence position at Audiokinetic. Max MaxPhotoholds a bachelor’s in Digital Music from the University of Montreal, and he has worked on a plethora of projects throughout his career. Some of his credits include: Time Machine VR, mobile smash hit Pewdiepie’s Tuber Simulator, and other distinguished contributions such as the soundtrack of Resident Evil VII. As a passionate musician and gamer, Max always aims to push the envelope with interactive media, and contribute to the community by sharing knowledge and experiences. Max is a frequent game audio and virtual reality lecturer. His most recent speaking credits include: Montreal ComicCon, Symposium IX, Montreal International Games Summit (MIGS), Concordia University as well as the University of Montreal.

Philippe Quinn



Philippe is a multimedia programmer, keyboardist, and electronic hobbyist. Specialize in programming and integration sound effect in computer game, he works at CRIM since 2014 on many projects, but particularly on a simulation in a CAVE and in virtual reality. Jack-of-all-trades, his field of expertise is mostly in sounds.